Star Wars Jedi: Survivor Looks To Be Launching in Early 2023

Star Wars Jedi: Survivor Looks To Be Launching in Early 2023

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Matt Lorrigan

It seems that Star Wars Jedi: Survivor is likely to be launching in the first few months of 2023.

This comes from Twitter account PlayStation Game Size, which trawls through the depths of the PlayStation Store to find product pages for upcoming games, and, as you might have guessed, let people know their file size, if available.

This time around, however, the account discovered the wishlist store page for Star Wars Jedi: Survivor, with a release date listed as “early March 2023”. Since this gained a bit of traction, the date has now been changed to read “to be determined”, but it at least gives us a good idea of what date EA currently has in mind for the upcoming title.

Star Wars Jedi: Survivor was officially announced earlier this year, and will serve as a sequel to Star Wars Jedi: Fallen Order, continuing the adventures of Cal Kestis and BD-1. The game is officially set to launch in 2023.

Comments
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  • Even though I thoroughly enjoyed the gameplay of the first one, I never finished the game.

    It was extremely annoying having to try and traverse your way back all the way through the damn level just to finish that part of the story.

    Very annoying and very unappealing as it comes to gameplay. Shit like that literally does nothing for the gamer except adding on access time to make the game seem not as short.

    Really hope this one isn’t the same way.
  • @1, I own but still haven't played Fallen Order. Are you saying the game has a lot of backtracking? or just one section of it?

    I'll still play the game regardless, but I have to agree that an unappealing design choice I often find to be poor game design in many games is pointless backtracking to artificially pad a game's length.

    I'm not saying Fallen Order has this, as I don't know yet, but another unappealing design choice that exhibits poor game design that I absolutely despise, which often has a tendency to show up most often in indie games is artificial difficulty to create the illusion that a game is difficult or challenging.
  • Yes from what I played it was a lot of back tracking to your ship. I probably got about 25% through I’d say until I just got annoyed by it and stopped playing entirely.

    I played when it first came out, so it’s been a long time since I touched it.
  • To each their own, but as an avid Metroidvania fan, I genuinely didn't even notice the backtracking.
    Phenomenal game IMO, and everyone I know who played it all loved it as well. It felt like the first nice, new Star Wars property in a long time.
  • @TheLastAntidote i wouldn't say back tracking but there's no fast travel so most likely that is his complaint cause you gotta walk back to the ship but even that isn't difficult most of the time you unlock shortcuts to the ship like a elevator lift or a bridge to a area or something of that nature
  • @scardro, Good to know. I'm still looking forward to playing Fallen Order... My backlog is just stupid big.

    Regarding actual backtracking, I should have better clarified... I don't mind games with backtracking, as I do like Metroidvanias and games like Resident Evil that use it. For me, It's more to the games that have pointless backtracking, as in, did the game really need to do it, and does it actually add to the game, or serve a purpose to the game mechanics.
  • @TheLastAntidote yeah it's a great game I finished it when it first released, it definitely is a great game and I expect the next game will be a masterpiece cause the only issue I had is that the combat wasn't fluid enough so I assume the next game will fix that issue
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