Hitman III has added the new Ambrose Island location as part of a free update to the game, alongside a July patch.
Ambrose Island is an isolated pirate island located in the Andaman Sea, with the story taking place during the events of Hitman 2. There are two main targets to take out - Noel Crest, a rogue former operative of Lucas Grey; and Akka, modern day pirate queen.
You can watch the Ambrose Island opening cinematic down below, and you can read the full July Patch Notes for Hitman III at the bottom of the page.
NEW CONTENT: Ambrose Island
Ambrose Island is a new location that is free for all HITMAN 3 owners.
Embark on a new adventure with Agent 47 to a secluded island in the Andaman Sea, where rogue thieves and a dangerous pirate syndicate are plotting a daring heist.
NEW ADDITIONS
Game Settings Preview We’ve added a visual preview widget to all Gameplay settings in the Options menu, including HUD, minimap and interactions. As you toggle between on/off and other choices, the widget will update for each individual selection. Where it makes sense, there are also animations to mimic the gameplay experience.
Elusive Arcade Tweak We’ve made a back-end change to Elusive Target Arcade, which allows HITMAN 3 owners to play all existing and future Arcade contracts, regardless of their ownership of HITMAN 1 or HITMAN 2. Previously, players were required to own an ‘Access Pass’ for HITMAN 1 or HITMAN 2 to access the relevant Arcade Contracts. This change allows us to create Arcade Contracts that are not restricted to targets from the same game. We’re now able to pick and choose from the full roster of available Elusive Targets to create more variety and themes. You’ll see the first of these appear in-game starting in August.
PS5 Activities We’ve made changes to the ‘Activity Cards’ for PS5 users, so that more relevant ones are shown based on what you own.
FIXES AND IMPROVEMENTS
Stability Improvements We’ve improved general stability across all platforms by addressing several issues that could cause the game to crash or freeze.
Unlock Access We’ve resolved an issue where players would be unable to obtain level mastery or item unlocks if they encountered a server disconnection whilst transitioning between levels, restarting, replanning, exiting to menu or finishing a level. We’ve tweaked several things to prevent this in previous patches and this additional change will make the chances of it happening even smaller.
AWOL HUD We’ve resolved an issue that could cause some elements of the HUD to disappear if players save their game whilst the mission name / location is displayed on-screen in the opening seconds of a mission. Note: This fix will only impact Steam and Epic players, whilst the issue remains for other players. Our next patch will fix the issue for everyone else.
Side Flash We’ve resolved an issue with the HWK 21 Covert pistol, where the muzzle flash was extremely bright and not aligned with the barrel.
She’s Stopped Gurgling We’ve resolved an issue where NPC’s could get stuck in an endless animation loop after being injected with a sedative syringe.
Ashen Six We’ve updated the description of the Number Six with Gloves suit. Just in time.
Tropical Sheen We’ve resolved an issue where the Tropical Suit (Haven Island unlock) was waaay to shiny.
Chongqing Conceal Crash We’ve fixed a crash that could occur when concealing an item in a trash can, whilst taking cover in a particular location in Chongqing.
Anti-Social We’ve resolved an issue where the lawyer in Mendoza was holding his phone upside down and the wrong way around.
Photographic Destruction Prevention We’ve resolved an issue that could prevent players from earning the Silent Assassin rating in the Dubai campaign mission. Specifically, players who were spotted by a camera and then disabled the cameras via the server room terminal would then be unable to ‘erase recordings’ through the ‘normal’ camera recorders.
Meeting Room Master We’ve resolved an issue where players would be immediately spotted when starting at the Meeting Room in Dubai on Master difficulty level.
Lust Keys We’ve resolved an issue where players were unable to pick up keys during the Lust Assignation Escalation [7DS].
Most People Never Notice We’ve ended the conspiracy theories in Berlin and removed the barcode from the back of GuestList Man’s head, aka Ziegler. He was never part of Ort-Meyer’s army and now, he never will be.
FSP Audio We’ve resolved an issue where the menu music would not resume after viewing a cinematic in the Free Starter Pack.
World of Assassination Fixes
Hokkaido: Snow Festival Suite We’ve resolved an issue where it wasn’t possible to start the mission in Tobias Rieper’s Suite. Now, this starting location will be unlocked by default.
Stingray: Villa Vision We’ve resolved several issues that could cause NPCs and (especially!) targets in Haven Island to see through several walls and floors. This was a complicated and tricky issue to address but it seems to have been caused by an AI vision blocker in the door template for this level.
Whittleton Creek: Bitter Pill We’ve resolved an issue where the laser security wires could trigger an alarm, even after players disabled the alarm system. This was occurring after players performed a save/load cycle.
Wednesday, July 27, 2022
Hitman III has added the new Ambrose Island location as part of a free update to the game, alongside a July patch.
Ambrose Island is an isolated pirate island located in the Andaman Sea, with the story taking place during the events of Hitman 2. There are two main targets to take out - Noel Crest, a rogue former operative of Lucas Grey; and Akka, modern day pirate queen.
You can watch the Ambrose Island opening cinematic down below, and you can read the full July Patch Notes for Hitman III at the bottom of the page.
NEW CONTENT: Ambrose Island
NEW ADDITIONS
We’ve added a visual preview widget to all Gameplay settings in the Options menu, including HUD, minimap and interactions.
As you toggle between on/off and other choices, the widget will update for each individual selection. Where it makes sense, there are also animations to mimic the gameplay experience.
We’ve made a back-end change to Elusive Target Arcade, which allows HITMAN 3 owners to play all existing and future Arcade contracts, regardless of their ownership of HITMAN 1 or HITMAN 2. Previously, players were required to own an ‘Access Pass’ for HITMAN 1 or HITMAN 2 to access the relevant Arcade Contracts. This change allows us to create Arcade Contracts that are not restricted to targets from the same game. We’re now able to pick and choose from the full roster of available Elusive Targets to create more variety and themes. You’ll see the first of these appear in-game starting in August.
We’ve made changes to the ‘Activity Cards’ for PS5 users, so that more relevant ones are shown based on what you own.
FIXES AND IMPROVEMENTS
We’ve improved general stability across all platforms by addressing several issues that could cause the game to crash or freeze.
We’ve resolved an issue where players would be unable to obtain level mastery or item unlocks if they encountered a server disconnection whilst transitioning between levels, restarting, replanning, exiting to menu or finishing a level. We’ve tweaked several things to prevent this in previous patches and this additional change will make the chances of it happening even smaller.
We’ve resolved an issue that could cause some elements of the HUD to disappear if players save their game whilst the mission name / location is displayed on-screen in the opening seconds of a mission.
Note: This fix will only impact Steam and Epic players, whilst the issue remains for other players. Our next patch will fix the issue for everyone else.
We’ve resolved an issue with the HWK 21 Covert pistol, where the muzzle flash was extremely bright and not aligned with the barrel.
We’ve resolved an issue where NPC’s could get stuck in an endless animation loop after being injected with a sedative syringe.
We’ve updated the description of the Number Six with Gloves suit. Just in time.
We’ve resolved an issue where the Tropical Suit (Haven Island unlock) was waaay to shiny.
We’ve fixed a crash that could occur when concealing an item in a trash can, whilst taking cover in a particular location in Chongqing.
We’ve resolved an issue where the lawyer in Mendoza was holding his phone upside down and the wrong way around.
We’ve resolved an issue that could prevent players from earning the Silent Assassin rating in the Dubai campaign mission. Specifically, players who were spotted by a camera and then disabled the cameras via the server room terminal would then be unable to ‘erase recordings’ through the ‘normal’ camera recorders.
We’ve resolved an issue where players would be immediately spotted when starting at the Meeting Room in Dubai on Master difficulty level.
We’ve resolved an issue where players were unable to pick up keys during the Lust Assignation Escalation [7DS].
We’ve ended the conspiracy theories in Berlin and removed the barcode from the back of GuestList Man’s head, aka Ziegler. He was never part of Ort-Meyer’s army and now, he never will be.
We’ve resolved an issue where the menu music would not resume after viewing a cinematic in the Free Starter Pack.
World of Assassination Fixes
We’ve resolved an issue where it wasn’t possible to start the mission in Tobias Rieper’s Suite. Now, this starting location will be unlocked by default.
We’ve resolved several issues that could cause NPCs and (especially!) targets in Haven Island to see through several walls and floors. This was a complicated and tricky issue to address but it seems to have been caused by an AI vision blocker in the door template for this level.
We’ve resolved an issue where the laser security wires could trigger an alarm, even after players disabled the alarm system. This was occurring after players performed a save/load cycle.