JoJo's Bizarre Adventure: All-Star Battle R Trailer Shows Off The Game's Fighting Systems

JoJo's Bizarre Adventure: All-Star Battle R Trailer Shows Off The Game's Fighting Systems

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Matt Lorrigan

Bandai Namco has dropped a new trailer for JoJo's Bizarre Adventure: All-Star Battle R, showing off plenty of the game's systems.

Based on the original PS3 game, JoJo's Bizarre Adventure: All-Star Battle R, the trailer spotlights the game's many different style types, which vary between fighters, as well as mechanics such as Assists, Stylish Guard, and others.

Additionally, Bandai Namco has confirmed that enhancements will be coming to the game in future updates after launch, based on player feedback from the June early access demo. These changes can be seen below.

  1. Frequency of Taunt and effect while opponent is down.
    • Change the frequency of Taunt to once per a match.
    • When the Taunt is activated, the reduction of the opponent HH gauge is changed from 0.1 gauge to 1 gauge.
      NOTE: Opponent's HH gauge can be reduced only once per match.
  2. Frequency of Assist Attack
    • Changed Assault Assists (attack) and Reversal Assists (defense) as individual uses with a certain number of uses per round. 
  3. Add new function for Practice Mode
    • Planning to add a function to record opponent’s movements and make it able to retry specific character positions. 
  4. Other game balance adjustments.

JoJo's Bizarre Adventure: All-Star Battle R launches on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, Nintendo Switch, and PC on 2nd September 2022.

Comments
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  • Feel like this might be too over the top for me but I'd still like to take a look at it. I'm sure it'll have some wild systems in place I haven't seen before.
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