

Comments
Wednesday, March 24, 2010 @ 12:09 PM
this game looks soo good.... cant waitWednesday, March 24, 2010 @ 12:09 PM
So the Prince doesn't have a name, but his brother is lucky enough to have one?Wednesday, March 24, 2010 @ 12:14 PM
@#2 - The Prince has never had a name =PWednesday, March 24, 2010 @ 12:15 PM
I hope this is way better then the last one. Loved the others ones.Wednesday, March 24, 2010 @ 12:20 PM
I thought his name was Altair? What a second... ~BryceWednesday, March 24, 2010 @ 12:29 PM
@ Webb: His name is jake gyllenhaal. lololololWednesday, March 24, 2010 @ 12:33 PM
Lol, I wish they could intertwine their games such as PoP and AC into one big conspiracy story thing. Naybe this prince is an anvestor of someone, huh???Wednesday, March 24, 2010 @ 01:05 PM
So not a cartoon look this time?Wednesday, March 24, 2010 @ 01:05 PM
I love this game since the beginning and I am a huge fan this will be mine day one.Wednesday, March 24, 2010 @ 01:18 PM
looks sooo goood they did the right thing and went back to the roots, can't waitWednesday, March 24, 2010 @ 01:20 PM
@3 Haha I know he never has. I just wanted to point out that The Prince has never been given a name yet they went along and gave his sibling a name.Wednesday, March 24, 2010 @ 01:44 PM
@8, wikipedia is your friend, use it -.- Cant wait for this game tho, the new prince of persia was a horrible boring cartoony kids game mess. Old PoP ftw!Wednesday, March 24, 2010 @ 01:55 PM
It's animated anyways,so it is still technically a "cartoon." Looking forward to trying it at least. I don't platform much,but the 2008 PoP was great in terms of platforming when you started flowing through obstacles.Wednesday, March 24, 2010 @ 02:14 PM
midquel?? how do you pronounce that??Wednesday, March 24, 2010 @ 02:49 PM
You could 'point and jump' from the poles in the original trilogy as well, and it suffered from the same fate - the camera perspective suddenly changing and you jumping back on yourself, or worse, into a huge pit of death.Wednesday, March 24, 2010 @ 03:08 PM
@14 you pronounce it like sequel, but with 'mid' instead of 'see' funnily enough...Wednesday, March 24, 2010 @ 03:42 PM
@Webb, you are right he never has a name. Except when it comes to Disney and have to screw it up and give him a crappy name. In the movie his name is gonna be Prince Danskin( unsure about spelling) but it means Trickster in Persian.Wednesday, March 24, 2010 @ 04:26 PM
@8 This "cartoon look" you speak of is called Cell-shading and it was actually created to resemble a comic book, not a cartoon.Wednesday, March 24, 2010 @ 05:13 PM
CHOPPING THINGS IN HALF FTW!!!!Wednesday, March 24, 2010 @ 05:25 PM
Still a virgin to the Prince of Persia series. This one looks promising!Wednesday, March 24, 2010 @ 06:20 PM
It's nice to know that they've been working on this one for awhile. When i first heard that it was announced, i thought it was just a tie in game to the movie coming out in may. It's nice to know that they have been working on this one for a couple of years now! I'm actually pretty excited to play it now.Wednesday, March 24, 2010 @ 06:25 PM
I love how the article mentions last gen's entries as the "original" games.Wednesday, March 24, 2010 @ 07:13 PM
Been playing Prince of Persia since the Sands of Time and although this does look good I have to say that I'm a little disappointed that they didn't just create a sequel for the new PoP. I mean it seems that they just went back to the SOT trilogy because they wanted to boost sales, they finished the SOT trilogy (very well actually) so to add a midquel rather than a sequel to the 2008 addition is sad. There's still hope at least for a sequel after this game, what with the awesome conclusion at the end of POP (2008).Thursday, March 25, 2010 @ 12:52 AM
I actually loved the 2008 PoP game. And was hoping the next PoP game Ubisoft worked on was the sequel to that game. Oh well, this game looks promising, none the less.Thursday, March 25, 2010 @ 03:46 AM
maybe he had so many clothes he left some at his aunts house? Anyway.. I do enjoy a bit of PoP in any format, so am looking forward to this!Thursday, March 25, 2010 @ 04:47 AM
Oh My God I love Prince Of Persia! Sooooooo glad they're going back to the original design and style though, the cartoony one was kinda gay :S Can't wait!Thursday, March 25, 2010 @ 07:06 AM
Do we get to find out what turned the Prince on to Godsmack and why he let his mom cut his hair? But in all seriousness, I really did love the Prince of Persia series on the Xbox, PS2 and Gamecube. The 360 and PS3 'self-titled' game was kind of a weak effort if you were to ask me.Thursday, March 25, 2010 @ 07:09 AM
But I still enjoyed and beat the one on 360. But I missed the intense action of fighting and the platforming didn't feel so damn repetitive on Xbox and PS2. This one better not disappoint!Thursday, March 25, 2010 @ 07:41 AM
My wife is so exited about this game (me to, but not as much as she is), I don't know if she'll buy it right away or wait for the price to drop a bit.Thursday, March 25, 2010 @ 11:55 AM
I'll give this a shot, eventually. I just hope they will make sequel to 2008 PoP. Such a cliffhanger and we have to wait few years more to find out what happens....:-(Thursday, March 25, 2010 @ 09:40 PM
This looks good i hope the Dahaka is in this one i miss those chases. :)Friday, March 26, 2010 @ 07:55 PM
I'm am disappointed they got rid of the PoP 2008 cel shaded style that was so awesome. Also the idea of having to go back to being a lonely prince is a bit... meh! Erika was the best character ever and the control system for moving and fighting was amazing with an extra character. I doubt this game can be any better than PoP 2008 :(Saturday, March 27, 2010 @ 04:36 PM
Im interested in this. I really loved the last prince of persia.Sunday, March 28, 2010 @ 10:18 AM
I picked up the 08 POP cel-shaded one at the weekend for £4 and i am thoroughly enjoying it hope this one will be as good...
Wednesday, March 24, 2010
The “midquel” takes place in the 7 years between The Sands of Time and The Warrior Within, and tells the story of the original Prince, who heads back to visit his brother, Malik, for reasons unbeknown to us. Maybe he was bringing his washing over because his maid had up and left him. I mean, he is looking a bit ragged around the edges in The Forgotten Sands. Anyway, I digress. Upon arriving in his brother’s kingdom, he finds it under siege from local forces, and after unleashing a mythical force from within the palace to stop these invaders, things take a turn for the worse. “The Prince knows that when you open Pandora’s box, you have to contain the damage afterwards,” said Animation Director, Jan Sjovall. In laymen’s terms... See that army of undead sand men over there? Send them back to where they came from!
Ubisoft Montreal’s aim with The Forgotten Sands, according to Sjovall, is to combine the ambience and setting of Sands of Time, with the realistic treatment of Assassin’s Creed. Gone are the separated platforming and combat sections of the 2008 reboot as well, as the two are once again intertwined with one another. Mix in some “Hollywood moments,” new enemies and some new abilities along the way, and that’s The Forgotten Sands in a nutshell.
The combat is a lot more free-flowing this time around, with multiple enemies on screen at once to dispatch – probably as many as 50 at times. Like with the original trilogy, the Prince can jump on these enemy’s heads to gain an advantage and combine that with a heavy or weak attack to send them back to the where they came from – presumably the underworld. Enemies with shields however have to be opened up first and some enemies can spawn minions, so the game requires you to adopt a more tactical approach at times, especially seeing as now you have a health bar and yes, you can die again. Mix in the fact that you can use the special elemental powers, and the combat is a lot more action packed than the time-based button pressing affair of the 2008 version. I must add though, these powers – including the rewind – can only be used if you have the crystals to use them. These crystals can be found by destroying pots found around the huge environments, or funnily enough, through just dying and respawning. To use them, it’s a simple click of one of the directions on the d-pad.
If there is anything that The Forgotten Sands does superbly, it’s the platforming. Thrown into these vast caverns and Arabian places of wonder, the Prince will be tasked with making his way from one side of some fairly expansive environments to the other. Along the way he’ll have to wall run, flick switches, beat pressure plate timers, pull levers, avoid the general dangers of the world and more importantly, make use of one of the out-of-combat powers; the ability to solidify water – which actually has its own button. It’s definitely the most important power in the whole game from what we experienced. Seeing as it’s on a meter – that replenishes quickly through non-usage – as well, it means you have to time your waterfall wall runs and water shoot pole swings perfectly. Throw in a few switches and levers that activate shoots of water and their sources, and it’s clear that the platforming and puzzling side of The Forgotten Sands are definitely going to require the odd deft touch or two. “It’s about deciphering the path, you have to really look where you are going,” noted Sjovall. Thankfully though, although sometimes you won’t even pick up on them, there are subtle camera hints should you lose your way in amongst all the fighting.
In terms of how the Prince controls though, “The controls are going back to The Sands of Time style,” said Sjovall. So plenty of dying basically and lots of intricately timed jumps – for instance, one secret location jump I found required perfect split-second timing to make it (I did it on about my 20th attempt if you’re interested). They have also revamped the jumping from poles as well so you don’t have to shimmy around them, you can just point and jump... it works perfectly until the camera moves perspectives and you jump totally the opposite way, which it did on the odd occasion.
Admittedly I was a huge fan of the 2008 Prince of Persia, but the fact remains, it was devoid of challenge. The Forgotten Sands however is one of the most frustrating and immensely satisfying platforming experiences that we’ve had in some time. Ubisoft Montreal have a neat and pretty game changing ability to solidify water that is not only interesting, but always seems to offer a challenge somewhere along the way. There were a few issues with the camera and the animations of a few moves seemed a little robotic at times, but nothing a little extra layer of polish couldn’t sort out. If you’re looking for a challenging platformer this year, this may be it. However, when the game ships this May, prepare to die… a lot.
Prince of Persia: The Forgotten Sands is currently scheduled for a May 2010 release.