Resident Evil 4 Comparison - Resolution vs. Frame Rate: Which is Better?

Resident Evil 4 Comparison - Resolution vs. Frame Rate: Which is Better?

Richard Walker

This time next week, you'll be able to play the full version of the Resident Evil 4 remake, so if you've squeezed everything you can out of the Chainsaw Demo, like the Mad Chainsaw Mode and bonus weapons, you can leave the village behind and explore other areas.

But before you get into all that, you'll need to decide whether you'd prefer to play through Resident Evil 4 in the default Frame Rate mode, or enjoy the increased resolution of the, erm, Resolution mode. Both have their pluses and minuses, and we're here to break them both down across all consoles.

Resident Evil 4 launches on 24th March for Xbox Series X|S, PlayStation 5, PlayStation 4, and PC, and you can give our comparison a look below - it's not as cut-and-dry as you might think. If it's a Resident Evil 4 review you seek, then click the green bit.

  • Wish we could have both.?.
    I don't have a Series S/X but I feel like I'm gonna need a cheat sheet to help pick the settings for each game. Seems needlessly complicated but I see why some would want the option.
  • Framerate > Resolution, always
  • Same, I always choose framerate over resolution. Given we're playing on "the most powerful console on the planet", it shits me we still have to choose between the two.
  • Indeed Xbox Series X is the most powerful console on the planet at this very day. And there is not doubt about it. The problem is not the console itself (with its current specs it could run games with 60fps in 4K and raytraicing ON). The problem are the developers who don't put the extra effort to exploit that power within the console. They are lazy, and it is way easier for them to make the gamers choose from framerate/resolution, than making the game run as it really should.
  • @4 I actually don’t think it’s purely down to laziness but rather devs still having to focus their efforts on making games run on last gen or Series S
  • @BAK3D B3AN Well you got that right. That is also a problem indeed. When they have to push back a game in order to make it run the best way possible on last and current gen consoles. Some studios have even cancelled old gen versions of a game for that very reason.
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